0.3 Portal (0:00-0:05)

Time Estimate:
5
minutes

Characters
Characters:
empty

Summary

A general out of world overview will be given to everyone.

Beats

– You are a character, not yourself – Bell is signal of in-world/ not – Don’t worry about “messing up” the story. Just play

Sample Dialogue

At the Hatch Door:

  • Guests are greeted at the door outside Hatch by Chris
  • Chris hands them a detention slip with their character info
  • Tells them to follow signs to the Principals office.
  • When you get to the room, look for your character’s name at one of the seats.
  • The experience won’t start until everyone has arrived, so just hang tight until I come up.
  • The bathrooms are here on the first floor if you need them. There is no break during the show, so we recommend going now.

In the Room while waiting:

  • This is out of world. 90’s music will be playing, you can chat with each other. Maybe ask participants about their real high school experience/ get some useful info to use beyond a thin slice.
  • Rebecca will be the greeter
    • helping people find seats,
    • telling them where to put their personal belongings.
    • Reminding them to silence their phones.
  • Stacy and Brandon will function more like audience plants in the room sitting at the table with the guests.
    • Ashley and Ren will wait on the 3rd floor for a text, then wait outside the door to enter at the bell.
    • Try not to make it obvious who’s an actor or not, but you don’t need to lie or be weird about it. If they ask, just tell them. The hope is that they think some participants are actors, not that they don’t think the actors are actors.
  • Give them time and space to read their detention slip/ character card. I’ll make ones for the actors too so you can blend in with the participants better.

Opening Speech

Chris:

Welcome to Detention! This is a play test, which means that we’re experimenting with new material.

This performance is the culmination of Ruse Experience’s interactive acting (aka inter-acting) course. In the class we have been working on techniques to transform audience members into main characters, and now this is our chance to actually put those techniques into practice.

You’ve already been given character cards. That is just some helpful info to give you a starting point. Don’t worry about forgetting details, or getting things “wrong”. As inter-actors it’s our job to have your back. I promise you, you are not going to mess up the story. If you’re veering too far off track, we will gently guide you back, but the experience is intentionally designed to leave room to adapt to how you decide to play. If we did our job right, it shouldn’t feel like you’re performing, it should feel like you’re living in fictional circumstances.

As soon as you hear the sound of the school bell, we have entered the world of the experience! And when you hear it again it means the experience is over.

Moving to the door to exit

You all ready to go back to 1999? (If not everyone responds) Remember this is interactive. You can actually respond out loud!

Have fun in Detention!

The Bell Rings

Optional Beats
None

Technical Notes
  • Bell Sound (speaker and device). Who presses play?

Notes/ Updates

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